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GravityBall_RC4TOLfUUC.png
GravityBall_RC4TOLfUUC.png

September 2021 - Present

GravityBall

GravityBall is a small game that I made to learn how Unity's physics system works. In the game, you're a lightweight ball that is affected by gravity, friction, and other physical forces. You are able to climb up walls and use velocity to propel yourself to new heights. You have to learn how to control your ball in order to collect all the coins around the level as fast as possible.

 

List of features currently in-game

  • Custom gravity that can be changed at runtime to simulate different gravitational pulls on the ball.

  • Planetary gravity that allows you to stick to spherical surfaces.

  • Climbing and swimming with adjustable speeds for each.

  • Custom buoyancy for water and any other type of surface.

  • Wall jumping with a customizable amount of wall jumps.

  • Camera view switching for when gravity changes so the player can always see properly.

  • Fully customizable game settings with saving to a file.

  • Steam integration.

For version control, I use a locally-hosted Perforce server that I run on a separate Linux machine within my personal network.

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