
MY PERSONAL PROJECTS
Projects that I work on in my spare time.
MY SCHOOL PROJECTS
Projects that I completed or participated in during my time at Full Sail University.
CAPSTONE
Designer/Developer
October 2021 - January 2022
Designed & developed a game from a reference game with a team of 6 other designers.
Jira and Confluence were used for documentation.
Bugs in Jira were QA tested and fixed promptly with C# scripting.
Communicated with an art team for asset integration.
TIC-TAC-TOE
Developer
April 2021
Players take turns one-by-one placing their pieces down to match 3 in a row.
Used Unity to design and develop tic-tac-toe from prototype to fully playable.
Trello was used to document bugs and keep the project on track.
C# scripting was used for the core functionality of the game.
LIGHTS OUT
Developer
April 2021
Mathematically determined what lights turn off or on based on the position in the array.
Used Unity to design and develop lights out from prototype to fully playable.
Trello was used to document bugs and keep the project on track.
C# scripting was used for the core functionality of the game.
ADVENTURER'S GUARD
Designer
March 2021
Designed and built an analog game with constraints such as needing to be strategy-based, no more than 2d6, up to 20 player pieces, and no longer than 30 minutes.
Iterated upon the design over multiple weeks, testing various mechanics and tracking player statistics.
Documented all changes in a word document, writing the experiences of the playtesters and taking their feedback during the playtests.
SCRAPS
Level Designer
August, October, and December 2020
Design a level from concept to fully playable, starting with designing a 2D map, and building upon it to create a functional level with final assets.
Included multiple mechanics that had to be scripted in C#.
Unity ProBuilder was used to create a blockmesh prototype and some of the final assets.
Perforce was used to keep the project backed up and so we could work on the project as a team.
Trello was used to document bugs and keep tasks on track.
EDUCATION
FULL SAIL UNIVERSITY
September 2019 - February 2022
The Game Design Bachelor of Science program at Full Sail University teaches students how to work in a game studio environment. Their program is comprised of high-level game design and production courses that will take students deep into the game development pipeline.
GET IN TOUCH
You can reach me by filling out the form below or by directly emailing me with the email provided below. My LinkedIn, Twitter, and GitHub are also available.






















