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MY PERSONAL PROJECTS

Projects that I work on in my spare time.

GRAVITYBALL

Designer/Developer

September 2021 - Present

  • Uses C# scripting and custom physics.

  • Features custom gravity, climbing, swimming, and more.

  • Git and GitHub are used for version control and project management.

UNTITLED RPG

Designer/Developer

June 2021 - Present

  • Features quests, dialogue, inventories, abilities with cooldowns, and more.

  • Built in Unity with C# scripting.

  • Perforce is used for version control and Jira is used for project management.

  • Uses agile development with SCRUM methodologies.

CHARACTER CUSTOMIZER TOOL

Developer

September 2021

  • Designed and developed using Unity UI and C# scripting.

  • Features a way to quickly create and view customized characters.

  • Git is used for version control.

Home: Pesonal Projects

MY SCHOOL PROJECTS

Projects that I completed or participated in during my time at Full Sail University.

CAPSTONE

Designer/Developer

October 2021 - January 2022

  • Designed & developed a game from a reference game with a team of 6 other designers.

  • Jira and Confluence were used for documentation.

  • Bugs in Jira were QA tested and fixed promptly with C# scripting.

  • Communicated with an art team for asset integration.

TIC-TAC-TOE

Developer

April 2021

  • Players take turns one-by-one placing their pieces down to match 3 in a row.

  • Used Unity to design and develop tic-tac-toe from prototype to fully playable.

  • Trello was used to document bugs and keep the project on track.

  • C# scripting was used for the core functionality of the game.

LIGHTS OUT

Developer

April 2021

  • Mathematically determined what lights turn off or on based on the position in the array.

  • Used Unity to design and develop lights out from prototype to fully playable.

  • Trello was used to document bugs and keep the project on track.

  • C# scripting was used for the core functionality of the game.

ADVENTURER'S GUARD

Designer

March 2021

  • Designed and built an analog game with constraints such as needing to be strategy-based, no more than 2d6, up to 20 player pieces, and no longer than 30 minutes.

  • Iterated upon the design over multiple weeks, testing various mechanics and tracking player statistics.

  • Documented all changes in a word document, writing the experiences of the playtesters and taking their feedback during the playtests.

SCRAPS

Level Designer

August, October, and December 2020

  • Design a level from concept to fully playable, starting with designing a 2D map, and building upon it to create a functional level with final assets.

  • Included multiple mechanics that had to be scripted in C#.

  • Unity ProBuilder was used to create a blockmesh prototype and some of the final assets.

  • Perforce was used to keep the project backed up and so we could work on the project as a team.

  • Trello was used to document bugs and keep tasks on track.

Home: School Projects

EDUCATION

FULL SAIL UNIVERSITY

September 2019 - February 2022

The Game Design Bachelor of Science program at Full Sail University teaches students how to work in a game studio environment. Their program is comprised of high-level game design and production courses that will take students deep into the game development pipeline.

Home: Education
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GET IN TOUCH

You can reach me by filling out the form below or by directly emailing me with the email provided below. My LinkedIn, Twitter, and GitHub are also available.

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